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CS7
New Member

Virtual Game Item/Gold Buying/Selling Taxes?

I am looking to start a small individual business. Basically, in video games there are items that people buy/sell/trade and sometimes real world money is involved. When people stop playing they sell their stuff really cheap for real money. When people start playing they pay higher prices with real money to get good items right away. This is where my business would come in. Buy the cheap stuff and sell it for higher prices. This is really easy to account for with one exception. Some people selling are not from Canada and some people buying are. Some people pay with Bitcoin and won't even reveal where they are from at all. This creates a problem because of the HST requirement for sales in Canada. Is there any way to make this work without excluding a very large part of the market (Canadians)? Losing 13% of the sale to HST buying from non-Canadians and selling to Canadians is not an option and marking up the price is not an option either since they will just buy from competitors. If there isn't any way around that, there is an alternative. A Canadian website basically lets you list your stuff for sale. They make buyers buy credits for the website (AND TAX CANADIANS IF NEEDED!!!) and the buyers can use these credits to buy items. The sellers get the credits for the sale minus a small commission the site takes. You can cash out these credits for real money. Since the site charges tax when needed (When people buy credits) is it safe to assume that HST would not be involved anymore on the sellers end? If it matters, their T.O.S. states that credits have no monetary value. 

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Accepted Solutions

Virtual Game Item/Gold Buying/Selling Taxes?

There are a number of complex questions here worthy of a call to Canada Revenue to clarify the tax issues.

1-800-959-8281

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1 Reply

Virtual Game Item/Gold Buying/Selling Taxes?

There are a number of complex questions here worthy of a call to Canada Revenue to clarify the tax issues.

1-800-959-8281